You’ve been a game developer for over a decade. You’ve mastered Unity, shipped titles, built teams, and made a living doing what you love. Then one day, your boss walks in and says,
“Hey, you’re out. We’re replacing you with AI.”
It sounds like a dystopian punchline, but it’s becoming reality—fast. And as the saying goes: if you can’t beat them, join them.
Today, I’m going to show you how to build a fully functional Unity game just by talking to an AI. No coding, no setup headaches—just natural language and a few powerful tools.
The magic behind this? It’s called MCP—the Model Context Protocol. I’ll break it all down for you, step-by-step.
🚀 What Is Unity MCP?
Unity MCP acts as a bridge between Unity and AI assistants (like Claude or Cursor), giving your AI tools the power to interact directly with your Unity Editor. That means:
Creating scenes
Moving objects
Editing scripts
Managing assets
Automating repetitive tasks
And you don’t touch a thing. You just tell the AI what you want, and it builds it.
At its core, Unity MCP leverages the Model Context Protocol (MCP) to allow real-time collaboration between your LLM (like Claude) and the Unity Editor through a Python-based local server.
In other words: 🧠 Your AI Assistant ↔ 🐍 Python Server ↔ 🧱 Unity Editor
Tools You’ll Need
To get started, you’ll need to install four tools:
Unity 6.0+ Make sure you’re using Unity 6.0—other versions are buggy with this setup.
Python Head to python.org and install the latest version. Be sure to check “Add to PATH” during installation.
Claude Desktop (or Cursor) This is your AI development assistant—the one that’ll write and manage your game logic.
UV Package Manager Makes it easy to install Unity MCP and its components.